OpenYAMM(MM6/7/8/9 合并世界)可选规则集 MAW —— 数据来源:游戏包 engine.rulesets / engine.core 数据表 + 官方玩家指南(jasicek.net/openyamm/maw-guide)· 整理日期 2026-11-10
| 职业线 | 阶段(1→2→3) | HP / 级 | SP / 级 |
|---|---|---|---|
| 射手线 Archer | Archer → Warrior Mage → Master Archer / Sniper | 3 / 4 / 6 | 1 / 2 / 3 |
| 牧师线 Cleric | Cleric → Priest → Priest of Light/Dark / High Priest | 2 / 3 / 4 | 3 / 4 / 6 |
| 德鲁伊线 Druid | Druid → Great Druid → Warlock / Arch Druid | 2 / 3 / 4 | 3 / 4 / 6 |
| 骑士线 Knight | Knight → Cavalier → Black Knight / Champion | 4 / 6 / 8 | 0(无法术) |
| 武僧线 Monk | Monk → Initiate → Master / Ninja | 4 / 6 / 8 | 0 / 1 / 2 |
| 圣骑士线 Paladin | Paladin → Crusader → Hero / Villain | 4 / 5 / 6 | 1 / 2 / 3 |
| 游侠线 Ranger | Ranger → Hunter → Bounty Hunter / Ranger Lord | 4 / 5 / 6 | 1 / 2 / 3 |
| 巫师线 Sorcerer | Sorcerer → Wizard → Arch Mage / Dark ArchMage / Master Wizard | 2 / 3 / 4 | 3 / 4 / 6 |
| 死灵线 Necromancer | Necromancer → Lich | 2 / 4 | 3 / 6 |
| 刺客线(原盗贼) Assassin | Thief → Rogue → Assassin / Spy | 3 / 4 / 5 | 精力(Energy) |
| 炽天使线 Seraphim MAW 新线 | Seraphim → Angel → Archangel | 3 / 4 / 5 | 1 / 2 / 3 |
| 死亡骑士线 Death Knight MAW 新线 | Death Knight → Death Lord → Lich King | 4 / 5 / 7 | 固定池 60/80/100 |
| 萨满线 Shaman MAW 新线 | Shaman → Sekhem → Marabou | 3 / 4 / 5 | 1 / 1 / 1 |
| 元素使线 Elementalist MAW 新线 | Elementalist → Elemental Adept → Master of Elements | 2 / 2 / 3 | 4 / 6 / 8 |
| 黑暗精灵(2阶) Dark Elf | Dark Elf → Patriarch | 3 / 5 | 2 / 4 |
| 巨龙(2阶) Dragon | Dragon → Great Wyrm | 5 / 10 | 固定池 |
| 牛头人(2阶) Minotaur | Minotaur → Minotaur Lord | 6 / 12 | 1 / 2 |
| 巨魔(2阶) Troll | Troll → War Troll | 6 / 12 | 0(无法术) |
| 吸血鬼(2阶) Vampire | Vampire → Nosferatu | 3 / 5 | 2 / 4 |
| 农民(1阶) Peasant | Peasant | 2 | 0(无法术) |
每级数值为该线 1→2→3 阶的每级成长;2 阶线只有两档。来源:MAW 玩家指南 + class_multipliers(.append).txt。
基础 HP 40 / SP 15;每级成长:炽天使 3/1 → 天使 4/2 → 大天使 5/3;SP 属性来源:Personality
初始技能:固定 剑、光明魔法;可选(自选其一/若干):长矛、盾牌、锁甲、板甲、精神魔法、经商、修理、健身、冥想
阶段机制(原文大意):持剑与长矛作战的圣战武士,运用光明、精神、心智与身体魔法。心智为每次挥击附加神圣伤害;每次近战命中按身体技能治疗伤势最重的同伴;光明加快攻击速度,并允许单手持双手剑(另一手可持盾);精神削减每次所受伤害的一部分。每五分钟一次,神佑(Divine Protection)可让炽天使免受一次致命打击。炽天使不会双持双剑。 / 炽天使的第一次进阶:每级 HP 与 SP 更高,精神、心智、身体魔法达到大师级。 / 炽天使线的最终阶段:该线最高的 HP 与 SP 成长,剑、长矛与光明魔法达到宗师级。
| 大洲 | 进阶 1→2 | 进阶 2→3(最终) |
|---|---|---|
| MM6 | Angel: Anthony Stone | Archangel: Anthony Stone |
| MM7 | Angel: Daedalus Falk | Archangel (暗): Daedalus Falk / (光): Rebecca Devine |
| MM8 | Angel: Daedalus Falk | Archangel: Stephen |
| MM9 | Angel: Tjolnir the Super-neat | Archangel: Gray Slemnir |
新线借用经典线的晋升任务:炽天使借牧师线、死亡骑士借骑士线、萨满借德鲁伊线、元素使借巫师线;最终任务在任一大洲完成即整条线直升最终阶。
基础 HP 35 / SP 60;每级成长:死亡骑士 4/0 → 死亡领主 5/0 → 巫妖王 7/0;SP 属性来源:Intellect
初始技能:固定 斧、板甲、黑暗魔法、洞察;可选(自选其一/若干):剑、弓、水系魔法、身体魔法、鉴定物品、经商、修理、健身、再生、武术大师
阶段机制(原文大意):身披重甲的霜冻、鲜血与邪恶魔法战士。SP 是一个由自身近战命中来回充的小型固定池,法术即手中武器的挥击。霜冻与邪恶为每次挥击附加伤害,霜冻还加快挥击速度;鲜血减免物理伤害并吸取生命;邪恶抵御魔法伤害。其光环不占用法力,法术书无法教他们法术。 / 死亡骑士的第一次进阶:更高 HP、更大的法术池,霜冻、鲜血与邪恶达到大师级。 / 死亡骑士线的最终阶段:该线最高 HP 与 SP,剑、斧、板甲与三系魔法达到宗师级。
| 大洲 | 进阶 1→2 | 进阶 2→3(最终) |
|---|---|---|
| MM6 | Death Lord: Osric Temper | Lich King: Osric Temper |
| MM7 | Death Lord: Frederick Org | Lich King (暗): Frederick Org / (光): Leda Rowan |
| MM8 | Death Lord: Atli Sigmundssen | Lich King: Sir Charles Quixote |
| MM9 | Death Lord: Atli Sigmundssen | Lich King: Fridleif Gjukissen |
新线借用经典线的晋升任务:炽天使借牧师线、死亡骑士借骑士线、萨满借德鲁伊线、元素使借巫师线;最终任务在任一大洲完成即整条线直升最终阶。
基础 HP 25 / SP 10;每级成长:萨满 3/1 → 塞克赫姆 4/1 → 马拉布 5/1;SP 属性来源:Mixed
初始技能:固定 匕首、土系魔法;可选(自选其一/若干):锤、皮甲、水系魔法、精神魔法、身体魔法、冥想、洞察、炼金
阶段机制(原文大意):将全部七个元素与自我学派引导至武器中的战士。火按比例烧灼目标生命,土附加伤害,精神强化每次挥击,心智与身体在每次命中时回复法力和生命,气与水减免所受打击。每一点学派技能也同时强化其法术与治疗。 / 萨满的第一次进阶:每级 HP 更高,所有学派达到大师级。 / 萨满线的最终阶段:该线最高 HP,所有学派达到宗师级。
| 大洲 | 进阶 1→2 | 进阶 2→3(最终) |
|---|---|---|
| MM6 | Sekhem: Loretta Fleise | Marabou: Loretta Fleise |
| MM7 | Sekhem: Anthony Green | Marabou (光): Anthony Green / (暗): Tor Anwyn |
| MM8 | Sekhem: Stephen | Marabou: The Green Man |
| MM9 | Sekhem: Tjolnir the Super-neat | Marabou: The Green Man |
新线借用经典线的晋升任务:炽天使借牧师线、死亡骑士借骑士线、萨满借德鲁伊线、元素使借巫师线;最终任务在任一大洲完成即整条线直升最终阶。
基础 HP 15 / SP 30;每级成长:元素使 2/4 → 元素学徒 2/6 → 元素之主 3/8;SP 属性来源:Intellect
初始技能:固定 法杖、火系魔法;可选(自选其一/若干):匕首、皮甲、气系魔法、水系魔法、土系魔法、鉴定物品、经商、识别怪物、炼金
阶段机制(原文大意):通过"使用"掌握火、气、水、土四系:自身法术每次命中敌怪都会推进该系进度,随着学派成长逐步解锁新法术。每次进攻性施法都会积累一层 Stack,使下一个法术更强更快;停止施法时 Stack 逐渐消退,近战或弓箭命中会立即清空。四系技能的平均值即其飞升(Ascension)。法术书无法教他们。 / 元素使的第一次进阶:每级 SP 更高。 / 元素使线的最终阶段:该线最高 SP 成长,四系元素全部达到宗师级。
| 大洲 | 进阶 1→2 | 进阶 2→3(最终) |
|---|---|---|
| MM6 | Elemental Adept: Albert Newton(喝魔法喷泉) | Master of Elements: Albert Newton(取 Crystal of Terrax) |
| MM7 | Elemental Adept: Thomas Grey(拼装傀儡) | Master (光): Thomas Grey(光明之书)/ (暗): Halfgild Wynac(巫妖之瓮) |
| MM8 | — | Master of Elements: Vetrinus Taleshire(失落的科之书,需巫妖之瓮) |
| MM9 | Elemental Adept: Tymon the Nord(研究 magreeb) | Master of Elements: Johannes Bem(Verhoffin 日记) |
新线借用经典线的晋升任务:炽天使借牧师线、死亡骑士借骑士线、萨满借德鲁伊线、元素使借巫师线;最终任务在任一大洲完成即整条线直升最终阶。
G=宗师 M=大师 E=专精 B=仅基础(新手封顶) —=不可学。加粗列为三阶成长后的最终上限。.matrix 表横向可滚动。
| 技能 | 炽天使 | 天使 | 大天使 | 死亡骑士 | 死亡领主 | 巫妖王 | 萨满 | 塞克赫姆 | 马拉布 | 元素使 | 元素学徒 | 元素之主 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 法杖 Staff | E | E | E | — | — | — | E | M | M | E | E | M |
| 剑 Sword | M | M | G | M | M | G | — | — | — | — | — | — |
| 匕首 Dagger | — | — | — | — | — | — | E | M | M | E | E | E |
| 斧 Axe | E | E | E | M | M | G | E | M | M | — | — | — |
| 长矛 Spear | M | M | G | — | — | — | E | M | M | — | — | — |
| 弓 Bow | E | E | E | E | E | E | E | E | E | B | B | B |
| 锤 Mace | E | M | M | M | M | M | E | M | M | E | E | E |
| 激光枪 Blaster | G | G | G | G | G | G | G | G | G | — | — | — |
| 盾牌 Shield | M | M | M | — | — | — | E | E | E | — | — | — |
| 皮甲 Leather | E | E | E | E | E | E | E | M | M | E | E | M |
| 锁甲 Chain | M | M | M | M | M | M | E | E | E | — | — | — |
| 板甲 Plate | M | M | M | M | M | G | — | — | — | — | — | — |
| 火系魔法 Fire | — | — | — | — | — | — | E | M | G | M | M | G |
| 气系魔法 Air | — | — | — | — | — | — | E | M | G | M | M | G |
| 水系魔法 Water | — | — | — | E | M | G | E | M | G | M | M | G |
| 土系魔法 Earth | — | — | — | — | — | — | E | M | G | M | M | G |
| 精神魔法 Spirit | E | M | M | — | — | — | E | M | G | — | — | — |
| 心智魔法 Mind | E | M | M | — | — | — | E | M | G | — | — | — |
| 身体魔法 Body | E | M | M | E | M | G | E | M | G | — | — | — |
| 光明魔法 Light | M | M | G | — | — | — | — | — | — | — | — | — |
| 黑暗魔法 Dark | — | — | — | E | M | G | — | — | — | — | — | — |
| 黑暗精灵天赋 DarkElfAbility | — | — | — | — | — | — | — | — | — | — | — | — |
| 吸血鬼天赋 VampireAbility | — | — | — | — | — | — | — | — | — | — | — | — |
| 巨龙天赋 DragonAbility | — | — | — | — | — | — | — | — | — | — | — | — |
| 鉴定物品 IdentifyItem | E | E | E | E | M | M | M | M | G | M | M | G |
| 经商 Merchant | M | M | G | E | E | M | E | E | E | E | E | E |
| 修理 Repair | E | E | E | M | M | G | E | M | M | B | B | B |
| 健身 Bodybuilding | E | E | E | E | E | E | B | B | B | B | B | B |
| 冥想 Meditation | E | M | M | — | — | — | B | B | B | M | M | G |
| 洞察 Perception | M | M | G | E | M | M | E | E | E | B | B | B |
| 再生 Regeneration | — | — | — | B | E | E | — | — | — | — | — | — |
| 解除陷阱 DisarmTraps | M | M | G | B | B | E | E | E | E | E | E | M |
| 闪避 Dodging | — | — | — | — | — | — | — | — | — | — | — | — |
| 徒手 Unarmed | — | — | — | — | — | — | E | M | M | — | — | — |
| 识别怪物 IdentifyMonster | B | B | B | E | E | E | M | M | G | M | M | G |
| 武术大师 Armsmaster | — | — | — | — | — | — | E | E | E | — | — | — |
| 偷窃 Stealing | — | — | — | — | — | — | — | — | — | — | — | — |
| 炼金 Alchemy | B | B | B | M | G | G | M | G | G | M | G | G |
| 学习(Ascension 飞升) Learning | M | M | G | — | — | — | — | — | — | — | — | — |
| 掩护 Cover | M | M | G | M | M | G | — | — | — | — | — | — |
| 法力护盾 ManaShield | B | E | M | — | — | — | B | B | E | M | M | G |
| 启迪 Enlightenment | E | M | G | — | — | — | E | M | G | M | M | G |
| 反击 Retaliation | M | M | G | M | M | G | — | — | — | — | — | — |
MAW 通过 spells_patch 调整了部分法术数值,此处为标准表文本;伤害公式形如"每点学派技能 X-Y 伤害"。点击按钮筛选学派。
| 系 | 需求等级 | 法术 | 说明(含伤害公式) | 精通效果(专精/大师/宗师) |
|---|---|---|---|---|
| 火系 | 1 | Torch Light | Torch Light increases the radius of light surrounding your party in the dark. | Brighter light / Brightest light / Faster recovery |
| 火系 | 2 | Fire Bolt | Launches a burst of fire at a single target. Damage is 1-3 points of damage per point of skill in Fire Magic. Firebolt is safe, effective and has a low casting cost. | Faster recovery rate / Faster recovery rate / Fastest recovery rate |
| 火系 | 3 | Fire Resistance | Increases all your characters� resistance to fire damage by an amount equal to your skill in Fire Magic. The effect lasts one hour per point of skill. | 2 points resistance per point of skill / 3 points resistance per point of skill / 4 points resistance per point of skill |
| 火系 | 4 | Fire Aura | Causes a weapon that has no special abilities to burn with a magical fire, giving the weapon the ""of Fire"" ability. This spell lasts for one hour per point of skill in Fire Magic. | "Grants ""of Flame""" / "Grants ""of Infernos""" / "Grants ""of Infernos"" permanently" |
| 火系 | 5 | Haste | Reduces the time it takes for all of your characters to recover from casting spells or attacking with their weapons. When the spell wears off, they become weak.. | Duration 1 hour + 1 minute per skill point / Duration 1 hour + 3 minutes per skill point / Duration 1 hour + 4 minutes per skill point |
| 火系 | 6 | Fireball | Fires a ball of fire at a single target. When it hits, the ball explodes damaging all those nearby, including your characters if they're too close. Fireball does 1-6 points of damage per point of skill in Fire Magic. | Moderate recovery rate / Faster recovery rate / Fastest recovery rate |
| 火系 | 7 | Fire Spike | Drops a Fire Spike on the ground that waits for a creature to get near it before exploding. Fire Spikes last until you leave the map or they are triggered. | "Causes 1-6 points of damage per point of skill, 5 spikes maximum" / "Causes 1-8 points of damage per point of skill, 7 spikes maximum" / "Causes 1-10 points of damage per point of skill, 9 spikes max |
| 火系 | 8 | Immolation | Surrounds your characters with a very hot fire that is only harmful to others. The spell will deliver 1-6 points of damage per point of skill to all nearby monsters for as long as they remain in the area of effect. | Duration 1 minute per point of skill / Duration 10 minutes per point of skill |
| 火系 | 9 | Meteor Shower | Summons flaming rocks from the sky which fall in a large radius surrounding your chosen target. Try not to be near the victim when you use this spell. A single meteor does 8 points of damage plus 1 per point of skill i… | Moderate rate of recovery and 16 meteors / Fast rate of recovery and 20 rocks |
| 火系 | 10 | Inferno | Inferno burns all monsters in sight when cast, excluding your characters. One or two castings can clear out a room of weak or moderately powerful creatures. Each monster takes 12 points of damage plus 2 per point of ski… | Moderate rate of recovery / Fast rate of recovery |
| 火系 | 11 | Incinerate | Among the strongest direct damage spells available, Incinerate inflicts massive damage on a single target. Only the strongest of monsters can expect to survive this spell. Damage is 15 points plus 1-15 per point of ski… | This spell is as good as it will ever get! |
| 气系 | 1 | Wizard Eye | Wizard Eye causes the automap located in the lower right corner of the adventure screen to show the locations of monsters and other points of interest while outdoors. The spell lasts 1 hour per point of skill in Air Mag… | Shows treasure / Shows other points of interest / Casting cost is free |
| 气系 | 2 | Feather Fall | Feather Fall prevents your characters from being hurt when falling more than ten feet by slowing the speed of their fall. Feather Fall affects your entire party with one casting and has a duration based on your skill in… | Duration 10 minutes per point of skill / Duration 1 hour per point of skill / Faster recovery |
| 气系 | 3 | Air Resistance | Increases all your characters� resistance to air damage by an amount equal to your skill in Air. The protection lasts one hour per point of skill. | 2 points resistance per point of skill / 3 points resistance per point of skill / 4 points resistance per point of skill |
| 气系 | 4 | Sparks | Sparks fires small balls of lightning into the world that bounce around until they hit something or dissipate. It is hard to tell where they will go, so this spell is best used in a room crowded with small monsters. Each… | "Faster recovery rate, 5 sparks" / "Faster recovery rate, 7 sparks" / "Fastest recovery rate, 9 sparks" |
| 气系 | 5 | Jump | Jump launches your party 60 feet into the air, allowing you to reach high ledges and jump large crevasses. Your party takes no falling damage from the jump. | Moderate recovery rate / Faster recovery rate / Fastest recovery rate |
| 气系 | 6 | Shield | Halves damage from incoming ranged attacks (such as rocks and arrows) by slowing the missiles down just before they hit. | Duration 1 hour + 5 minutes per point of skill / Duration 1 hour + 15 minutes per point of skill / Duration 1 hour + 1 hour per point of skill |
| 气系 | 7 | Lightning Bolt | Lightning Bolt discharges electricity from the caster�s hand to a single target. It always hits and does 1-8 points of damage per point of skill in Air Magic. | Moderate recovery rate / Faster recovery rate / Fastest recovery rate |
| 气系 | 8 | Invisibility | Invisibility works on the minds of nearby creatures, making them unable to notice the party unless spoken to or attacked. Any attack you make, regardless of whether or not it hits or misses, will break this spell. This … | Duration 10 minutes per point of skill / Duration 1 hour per point of skill |
| 气系 | 9 | Implosion | Implosion is a nasty spell that affects a single target by destroying the air around it, causing a sudden inrush from the surrounding air, a thunderclap, and 10 points plus 1-10 points of damage per point of skill in Air… | Moderate recovery rate / Fast recovery rate |
| 气系 | 10 | Fly | Grants the power of flight to your characters! This spell is very expensive and only works outdoors, but it is very useful. Fly will drain one spell point every five minutes it is in use (i.e. when you aren't touching … | Duration 1 hour per point of skill / No spell point drain |
| 气系 | 11 | Starburst | Calls stars from the heavens to smite and burn your enemies. Twenty stars are called, and the damage for each star is 20 points plus 1 per point of skill in Air Magic. Try not to get caught in the blast! This spell only… | This spell is as good as it will ever get! |
| 水系 | 1 | Awaken | Automatically awakens all of your characters from a normal sleep and will awaken them from a magical sleep if they haven't had the sleep condition for too long. The greater your skill in Water Magic, the longer the slee… | Works if asleep less than 1 hour per point of skill / Works if asleep less than 1 day per point of skill / Fast recovery rate |
| 水系 | 2 | Poison Spray | Sprays poison at monsters directly in front of your characters. Damage is low, but few monsters have resistance to Water Magic, so it usually works. Each shot does 2 points of damage plus 1-2 per point of skill. | "Faster recovery rate, 3 shots" / "Faster recovery rate, 5 shots" / "Fastest recovery rate, 7 shots" |
| 水系 | 3 | Water Resistance | Increases all your characters� resistance to water damage by an amount equal to your skill in Water Magic. The protection lasts one hour per point of skill. | 2 points resistance per point of skill / 3 points resistance per point of skill / 4 points resistance per point of skill |
| 水系 | 4 | Ice Bolt | Fires a bolt of ice at a single target. The missile does 1-4 points of damage per point of skill in Water Magic. | Faster recovery rate / Faster recovery rate / Fastest recovery rate |
| 水系 | 5 | Water Walk | Only useful outdoors, Water Walk lets your characters walk along the surface of water without sinking. In addition to its casting cost, one spell point is expended every 20 minutes while your party is in contact with wa… | Duration 10 minutes per point of skill / Duration 1 hour per point of skill / No spell point drain |
| 水系 | 6 | Recharge Item | Recharges any magic item that uses charges. Every time this spell is cast, the item permanently loses 50% - 1 per point of skill in Water magic of its charges. | Item loses 50% - 1 per point of skill / Item loses 30% - 1 per point of skill / Item loses 20% - 1 per point of skill |
| 水系 | 7 | Acid Burst | Acid burst squirts a jet of extremely caustic acid at a single victim. It always hits and does 9 points of damage plus 1-9 per point of skill. | Moderate recovery rate / Faster recovery rate / Fastest recovery rate |
| 水系 | 8 | Enchant Item | When cast, this spell has a chance of imbuing a normal item with magical powers. The chance of success is 10% per point of skill in Water Magic. Grandmasters can manage better enchantments. | Moderate strength enchantments / Strong enchantments |
| 水系 | 9 | Town Portal | Town Portal teleports the party to any town where the party has drunk from the central fountain. Town Portal has a 10% chance per point of Water Magic skill of working when cast, and cannot be used while hostile monster… | Does not work while hostile monsters are nearby / Works while hostile monsters are nearby |
| 水系 | 10 | Ice Blast | Fires a ball of ice in the direction the caster is facing. The ball will shatter when it hits something, launching 7 shards of ice in all directions except the caster�s. The shards will ricochet until they strike a cre… | Moderate recovery rate and 7 shards / Faster recovery rate and 9 shards |
| 水系 | 11 | Lloyd's Beacon | Lloyd�s Beacon lets you place a marker at a location you want to teleport back to in the future. Just how far in the future depends on your skill in Water Magic. Cast this spell whenever you wish to either place a mark… | This spell is as good as it will ever get! |
| 土系 | 1 | Stun | Slaps a monster with magical force, forcing it to recover from the stun spell before it can do anything else. Stun also knocks monsters back a little, giving you a chance to get away while the getting is good. The grea… | Stronger effect / Stronger effect / Strongest effect |
| 土系 | 2 | Slow | Halves the walking speed and doubles the recovery rate of a single monster. Slow makes sure a monster will attack you half as often, and will have a harder time catching up to you if you choose to run. The duration of … | Duration 5 min per point of skill / Monster slows to 1/4 speed / Monster slows to 1/8 speed |
| 土系 | 3 | Earth Resistance | Increases all of your characters� resistance to Earth Magic damage by an amount equal to your skill in Earth. The effect lasts one hour per point of skill. | 2 points resistance per point of skill / 3 points resistance per point of skill / 4 points resistance per point of skill |
| 土系 | 4 | Deadly Swarm | Summons a swarm of biting, stinging insects to bedevil a single target. The swarm does 5 points of damage plus 1-3 per point of skill in Earth Magic. | Faster recovery rate / Faster recovery rate / Fastest recovery rate |
| 土系 | 5 | Stone Skin | Increases all of your characters' armor class by 5 + 1 point per point of skill in Earth Magic. | Duration 1 hour + 5 minutes per point of skill / Duration 1 hour + 15 minutes per point of skill / Duration 1 hour + 1 hour per point of skill |
| 土系 | 6 | Blades | Fires a rotating, razor-thin metal blade at a single monster. The blade does 1-9 points of damage per point of skill in Earth Magic. | Moderate recovery rate / Faster recovery rate / Fastest recovery rate |
| 土系 | 7 | Stone to Flesh | Removes the stoned condition from a character if you cast this spell in time. The greater the skill and rank in Earth Magic the longer the condition can have been present before the �point of no return� is reached. Aft… | Works if stoned less than 1 hour per point of skill / Works if stoned less than 1 day per point of skill / No time limit |
| 土系 | 8 | Rock Blast | Releases a magical stone into the world that will explode when it comes into contact with a creature or enough time passes. The rock will bounce and roll until it finds a resting spot, so be careful not to be caught in … | Moderate recovery rate / Faster recovery rate |
| 土系 | 9 | Telekinesis | Telekinesis lets you manipulate an object at a distance. Switches can be thrown, objects picked up, and doors opened with this spell, all from a nice safe distance from those nasty traps. | Moderate recovery rate / Faster recovery rate |
| 土系 | 10 | Death Blossom | Launches a magical stone which bursts in air, sending shards of explosive earth raining to the ground. The damage is 20 points plus 2 per point of skill in Earth Magic for each shard. This spell can only be used outdoo… | Moderate rate of recovery / "Faster recovery rate, double effect of skill" |
| 土系 | 11 | Mass Distortion | Increases the weight of a single target enormously for an instant, causing internal damage equal to 25% of the monster�s hit points plus another 2% per point of skill in Earth Magic. The bigger they are, the harder they… | This spell is as good as it will ever get! |
| 精神 | 1 | Detect Life | Allows the party to see an opponent's current health as an exact hit point number when you right-click on a creature. | Duration 30 minutes per point of skill / Duration 1 hour per point of skill / Shows spells |
| 精神 | 2 | Bless | Blessed characters have an increased chance to hit monsters in hand to hand combat and with missiles. A character�s bonus to hit is increased by 5 + 1 per point of skill in Spirit Magic. | Spell affects entire party / Duration 1 hour plus 15 minutes per point of skill / Duration 1 hour + 1 hour per point of skill |
| 精神 | 3 | Fate | Fate can be used on a character to increase his chance to hit, or on a monster to decrease its chance. The chance is modified by 20 + 1 per point of skill in Spirit Magic, and lasts until the target attacks, or 5 minute… | Bonus or penalty 20 + 2 per point of skill / Bonus or penalty 20 +4 per point of skill / Bonus or penalty 20 + 6 per point of skill |
| 精神 | 4 | Turn Undead | Forces all visible undead monsters to flee until the duration of Turn Undead runs out. This spell lasts for 3 minutes plus one minute per point of skill in Spirit Magic. | Duration 3 minutes plus 3 per point of skill / Duration 3 minutes plus 5 per point of skill / Faster recovery |
| 精神 | 5 | Remove Curse | Removes the cursed condition from a character if you cast this spell in time. The greater the skill and rank in Spirit Magic the longer the condition can have been present before the �point of no return� is reached. Af… | Works if cursed less than 1 hour per point of skill / Works if cursed less than 1 day per point of skill / No time limit |
| 精神 | 6 | Preservation | Preservation more tightly binds the soul to the body. This will delay death due to massive hit point loss, but will not stop a character from going unconscious. If a preserved character's hit points are too low when the … | Duration 1 hour + 5 minutes per point of skill / Works on entire party / Duration 1 hour + 15 minutes per point of skill |
| 精神 | 7 | Heroism | Heroism increases the damage a character does on a successful attack by 5 + 1 point per point of skill in Spirit Magic. This spell affects the entire party at once. | Duration 1 hour + 5 minutes per point of skill / Duration 1 hour + 15 minutes per point of skill / Duration 1 hour + 1 hour per point of skill |
| 精神 | 8 | Spirit Lash | This spell weakens the link between a target's body and soul, causing 10 + 2-8 points of damage per point of skill in Spirit Magic to all monsters near the caster. | Moderate recovery rate / Faster recovery rate |
| 精神 | 9 | Raise Dead | Raises a character from the dead if you cast this spell in time. The greater the skill and rank in Spirit Magic the longer a character can have been dead before the �point of no return� is reached. After that, the only… | Works if dead less than 1 day per point of skill / No time limit |
| 精神 | 10 | Shared Life | Shared Life combines the life force of your characters and redistributes it amongst them as evenly as possible. All current hit points are totaled and 3 extra points per point of skill in Spirit Magic is added to this t… | Adds 3 hit points per point of skill to the pool / Adds 4 hit points per point of skill to the pool |
| 精神 | 11 | Resurrection | Resurrects a character whose body has been destroyed. Recovery rate is very slow, but will be faster for characters with a higher skill in Spirit Magic. The resurrected character will be in a weak condition after this … | This spell is as good as it will ever get! |
| 心智 | 1 | Telepathy | Caster reads the target's mind, finding out exactly how much gold and what items the target has. | Faster recovery rate / Faster recovery rate / Fastest recovery rate |
| 心智 | 2 | Remove Fear | Removes the afraid condition from a character if you cast this spell in time. The greater the skill and rank in Mind Magic the longer the condition can have been present before the spell no longer is effective. After t… | Works if afraid less than 1 hour per point of skill / Works if afraid less than 1 day per point of skill / Works no matter how much time has passed |
| 心智 | 3 | Mind Resistance | Increases all your characters� resistance to Mind Magic damage by an amount equal to your skill in Mind Magic. The protection lasts one hour per point of skill. | 2 points resistance per point of skill / 3 points resistance per point of skill / 4 points resistance per point of skill |
| 心智 | 4 | Mind Blast | Fires a bolt of mental force which damages a single target's nervous system. Mind Blast does 3 points of damage plus 1-3 per point of skill in Mind Magic. | Faster recovery rate / Faster recovery rate / Fastest recovery rate |
| 心智 | 5 | Charm | Calms a single targeted creature and removes any hostile feelings it has towards your characters. If this creature takes any damage, it will immediately become hostile again. | Duration 5 min per point of skill / Duration 10 minutes per point of skill / Spell lasts until party leaves the map target is in |
| 心智 | 6 | Cure Paralysis | Cures paralysis if you cast this spell in time. The greater the skill and rank in Mind Magic the longer the character can have been paralyzed before the ""point of no return"" is reached. After that, the only way to re… | Works if paralyzed less than 1 hour per point of skill / Works if paralyzed less than 1 day per point of skill / No time limit |
| 心智 | 7 | Berserk | Causes a single monster to go mad with battle lust, attacking the nearest living creature until the spell wears off. | Duration 5 min per point of skill / Duration 10 minutes per point of skill / Duration is 1 hour per point of skill |
| 心智 | 8 | Mass Fear | All creatures in the caster�s sight fear the caster and flee. If a creature takes damage while under the influence of this spell, the spell will be broken. The duration of Mass Fear is 3 minutes per point of skill in Mi… | Duration 3 minutes plus 5 per point of skill / Duration 5 minutes per point of skill |
| 心智 | 9 | Cure Insanity | Cures insanity if you cast this spell in time. The greater the skill and rank in Mind Magic the longer the character can have been insane before the �point of no return� is reached. After that, the only way to remove t… | Works if insane less than 1 day per point of skill / No time limit |
| 心智 | 10 | Psychic Shock | Similar to Mind Blast, Psychic Shock targets a single creature with mind damaging magic--only it has a much greater effect. Psychic Shock does 12 points of damage plus 1-12 per point of skill in Mind Magic. | Moderate recovery rate / Faster recovery rate |
| 心智 | 11 | Enslave | Takes control of target's mind for 10 minutes per point of skill in Mind Magic. Enslaved creatures will fight monsters that are hostile to the caster for the duration of the spell, and will not fight with the caster eve… | This spell is as good as it will ever get! |
| 身体 | 1 | Cure Weakness | Cures the weak condition from a character if you cast this spell in time. The greater the skill and rank in Body Magic the longer the character can have been weak before the spell will no longer work. After that, the c… | Works if weak less than 1 hour per point of skill / Works if weak less than 1 day per point of skill / Works no matter how much time has passed |
| 身体 | 2 | Heal | Cures hit points on a single target when cast. The number cured is equal to 5 plus 2 per point of skill in Body Magic. | Cures 5 hit points plus 3 per point of skill and can be cast on distant targets / Cures 5 hit points plus 4 per point of skill / Cures 5 hit points plus 5 per point of skill |
| 身体 | 3 | Body Resistance | Increases all your characters� resistance to Body Magic damage by an amount equal to your skill in Body Magic. The protection lasts one hour per point of skill. | 2 points resistance per point of skill / 3 points resistance per point of skill / 4 points resistance per point of skill |
| 身体 | 4 | Harm | Directly inflicts magical damage upon a single creature. Harm does 8 points of damage plus 1-2 per point of skill in Body Magic. | Faster recovery rate / Faster recovery rate / Fastest recovery rate |
| 身体 | 5 | Regeneration | Gives the regeneration ability to a single character. Regeneration will slowly heal back hit points over time while the spell is active. | Duration 1 hour per point of skill / Faster hit point recovery rate / Fastest hit point recovery rate |
| 身体 | 6 | Cure Poison | Cures poison in a character if you cast this spell in time. The greater the skill and rank in Body Magic the longer the character can have been poisoned before the �point of no return� is reached. After that, the only … | Works if poisoned less than 1 hour per point of skill / Works if poisoned less than 1 day per point of skill / No time limit |
| 身体 | 7 | Hammerhands | Hammerhands magically enhances the skill of an unarmed combatant, allowing his strikes to land more precisely against an opponent's weak spots. Hammerhands-aided attacks inflict extra Body damage equal to the physical d… | Faster recovery rate / Faster recovery rate / Spell affects entire party |
| 身体 | 8 | Cure Disease | Cures disease in a character if you cast this spell in time. The greater the skill and rank in Body Magic the longer the character can have been diseased before the �point of no return� is reached. After that, the only… | Works if diseased less than 1 day per point of skill / No time limit |
| 身体 | 9 | Protection from Magic | Protection from Magic affects the entire party at once, granting immunity to certain spells and monster abilities that cause debilitation conditions. These are: Poison, Disease, Stone, Paralyze, and Weak. Every time t… | Duration 1 hour per point of skill / Grants immunity to death and eradication effects |
| 身体 | 10 | Flying Fist | Flying Fist throws a heavy magical force at a single opponent that does 20 points of damage plus 1-10 per point of skill in Body Magic. | Moderate recovery rate / Faster recovery rate |
| 身体 | 11 | Power Cure | Cures hit points of all characters in your party at once. The number cured is equal to 10 plus 5 per point of skill in Body Magic. | This spell is as good as it will ever get! |
| 光明 | 1 | Light Bolt | Fires a bolt of light at a single target that does 1-4 points of damage per point of skill in light magic. Damage vs. Undead is doubled. | Faster recovery rate / Faster recovery rate / Fastest recovery rate |
| 光明 | 2 | Destroy Undead | Calls upon the power of heaven to undo the evil magic that extends the lives of the undead, inflicting 16 points of damage plus 1-16 per point of skill in Light Magic upon a single, unlucky target. This spell only works… | Faster recovery rate / Faster recovery rate / Fastest recovery rate |
| 光明 | 3 | Dispel Magic | Removes all spells on all creatures in the caster�s sight, both helpful and harmful. Recovery is reduced by an amount equal to skill in Light Magic. | Faster recovery rate / Faster recovery rate / Fastest recovery rate |
| 光明 | 6 | Paralyze | Paralyze temporarily prevents a monster from moving or attacking for the duration of this spell, which is 3 minutes per point of skill in Light Magic. You are free to attack your helpless target to your heart's content-… | Faster recovery rate / Faster recovery rate / Fastest recovery rate |
| 光明 | 5 | Summon Wisp | Summons a Dancing Light to fight for the party. It will stay until the spell duration runs out or it is destroyed. You can have no more than 1 elemental summoned at once. | Duration 5 minutes per point of skill. 1 Dancing Light maximum. / Summons a Wisp. Duration 15 minutes per point of skill. 3 Wisps maximum. / Summons a Will O' Wisp. 5 Will O' Wisps maximum. |
| 光明 | 6 | Day of the Gods | Temporarily increases all seven stats on all your characters by three times your skill in Light Magic. This spell lasts until you rest. | All spells cast at three times skill / All spells cast at four times skill / All spells cast at five times skill |
| 光明 | 7 | Prismatic Light | Inflicts 25 points of damage plus 1 per point of skill in Light Magic on all creatures in sight. This spell can only be cast indoors. | Moderate recovery rate / Faster recovery rate |
| 光明 | 8 | Day of Protection | Simultaneously casts Protection from Fire, Air, Water, Earth, Mind, and Body, plus Feather Fall and Wizard Eye on all your characters at four times your skill in Light Magic. | All spells cast at four times skill / All spells cast at five times skill |
| 光明 | 9 | Hour of Power | Simultaneously casts Haste, Heroism, Shield, Stone Skin, and Bless on all your characters at four times your skill in Light Magic. | All spells cast at four times skill / All spells cast at five times skill |
| 光明 | 10 | Sunray | Sunray is the second most devastating damage spell in the game. It does 20 points of damage plus 1-20 points per point of skill in Light Magic, by concentrating the light of the sun on one unfortunate creature. It only w… | Slow recovery rate / Moderate recovery rate |
| 光明 | 11 | Divine Intervention | Three times per day you may call upon the heavens to heal your characters of all damage, restore your spell points and remove all adverse conditions. The gods exact a price, however, aging the caster 10 years for each D… | This spell is as good as it will ever get! |
| 黑暗 | 1 | Reanimate | Reanimate allows you to raise a lifeless creature from the dead (sort of). The zombie will fight against monsters hostile to the caster until it is killed (again) or until the party leaves the map. The zombie will have… | Creature gets 30 hit points per skill point / Creature gets 40 hit points per skill point / Creature gets 50 hit points per skill point |
| 黑暗 | 2 | Toxic Cloud | A poisonous cloud of noxious gases is formed in front of the caster and moves slowly away from your characters. The cloud does 25 points of damage plus 1-10 per point of skill in Dark Magic and lasts until something run… | Faster recovery rate / Faster recovery rate / Fastest recovery rate |
| 黑暗 | 3 | Vampiric Weapon | Enchants a weapon with the Vampiric ability. Damage inflicted on monsters struck by this weapon will be given to the weapon's wielder as extra hit points, up to his or her normal hit point maximum. | Faster recovery rate / Fastest recovery rate / Permanent |
| 黑暗 | 4 | Shrinking Ray | Shrinks even the grandest of monsters down to more manageable sizes. Duration of this spell is 5 minutes per point of skill in Dark Magic. Depending on the caster's expertise, a shrunken monster deals one half, one third… | Reduces monster size to one third normal / Reduces monster size to one fourth normal / Will affect other monsters near the target |
| 黑暗 | 5 | Shrapmetal | Fires a blast of hot, jagged metal in front of the caster, striking any creature that gets in the way. Each piece inflicts 1-6 points of damage per point of skill in Dark Magic. | Faster recovery rate and 5 fragments / Faster recovery rate and 7 fragments / Fastest recovery rate and 9 fragments |
| 黑暗 | 6 | Control Undead | Takes control of an undead target's mind for 3 minutes per point of skill in Dark Magic. Controlled undead will fight monsters that are hostile to the caster for the duration of the spell, and will not fight with the ca… | Duration 3 minutes per point of skill / "Faster recovery rate, duration 5 minutes per point of skill" / "Fastest recovery rate, lasts until party leaves map" |
| 黑暗 | 7 | Pain Reflection | When a monster hits a character with Pain Reflection active, the monster takes damage equal to what it inflicted on the character. | Duration 1 hour + 5 minutes per point of skill / Affects entire party / Duration 1 hour + 15 minutes per point of skill |
| 黑暗 | 8 | Dark Grasp | This spell surrounds its target with the power of raw darkness, rendering it unable to fire missile attacks or cast spells. Further the target's movement is slowed, its armor class is halved and it does half damage when … | Duration 5 minutes per point of skill / Duration 10 minutes per point of skill |
| 黑暗 | 9 | Dragon Breath | Dragon Breath empowers the caster to exhale a cloud of toxic vapors that targets a single monster and damage all creatures nearby, doing 1-25 points of damage per point of skill in Dark Magic. | Slow recovery rate / Moderate recovery rate |
| 黑暗 | 10 | Armageddon | This spell is the town killer. Armageddon inflicts 50 points of damage plus 1 point of damage for every point of Dark skill your character has to every creature on the map, including all your characters. It can only be c… | Can only be cast three times per day / Can only be cast four times per day |
| 黑暗 | 11 | Souldrinker | This horrible spell sucks the life from all creatures in sight, friend or enemy. Souldrinker then transfers that life to your party in much the same fashion as Shared Life. Damage (and healing) is 25 + 1-8 per point of… | This spell is as good as it will ever get! |
| 黑精灵天赋 | 1 | Glamour | This ability grants a more appealing manner and appearance to whomever the Dark Elf deals with. The net effect is a bonus to Merchant skill for the duration of the ability's effect. | Duration 5 minutes per point of skill. / Duration 1 hour per point of skill / Larger bonus to Merchant skill |
| 黑精灵天赋 | 2 | Travelers' Boon | This ability simultaneously casts Torchlight, Wizard Eye, and Feather Fall at Expert level of mastery. | Duration 30 minutes per point of skill / Duration 1 hour per point of skill / Duration 2 hours per point of skill |
| 黑精灵天赋 | 3 | Blind | This ability strikes its target blind. Affected creatures cannot perform missile attacks or cast spells, and wander aimlessly until the effect wears off. | Duration 5 minutes per point of skill / Duration 10 minutes per point of skill |
| 黑精灵天赋 | 4 | Darkfire Bolt | This frightening ability grants the Dark Elf the power to wield Darkfire, a dangerous combination of the powers of Dark and Fire. Any target stricken by the Darkfire bolt resists with either its Fire or Dark resistance--… | n/a |
| 吸血鬼天赋 | 1 | Lifedrain | Lifedrain allows the vampire to damage his or her target and simultaneously heal based on the damage done in the Lifedrain. This ability does 3 points of damage plus 1-3 points of damage per skill. | Faster recovery rate / Damage 5 points plus 1-5 per point of skill / Damage 7 points plus 1-7 per point of skill |
| 吸血鬼天赋 | 2 | Levitate | This ability allows the vampire to levitate the party slightly off the ground, avoiding damage from drowning or lava, and also avoiding setting off ground traps. | Duration 10 minutes per point of skill / Duration 1 hour per point of skill / Duration 3 hours per point of skill |
| 吸血鬼天赋 | 3 | Charm | A vampire using this ability can charm a small group of targets in close proximity. | Duration 10 minutes per point of skill / Duration permanent |
| 吸血鬼天赋 | 4 | Mistform | Mistform allows the vampire to render himself immune to physical damage. However, a vampire in Mistform cannot perform any physical attacks. Vampires in Mistform are able to use spells and abilities and are affected by… | n/a |
| 巨龙天赋 | 1 | Fear | This ability allows the Dragon to strike fear in its opponents' thoughts. If the target doesn't resist the effects, it will flee in panic for the duration of the effect. | Duration 5 minutes plus 1 per point of skill / Affects target and all creatures within immediate vicinity / Affects all creatures within view |
| 巨龙天赋 | 2 | Flame Blast | This ability is an upgraded version of the normal Dragon breath weapon attack. It acts much like a fireball, striking its target and exploding out to hit everything near it, except the explosion does much more damage th… | Damage 10 points plus 1-10 points per point of skill / Damage 11 points plus 1-11 points per point of skill / Damage 12 points plus 1-12 points per point of skill |
| 巨龙天赋 | 3 | Flight | Allows the Dragon to carry the party in flight. This ability is expensive and only works outdoors, but it is very useful. Flight will drain one spell point every five minutes it is in use (i.e. when you aren't touching… | Duration 1 hour per point of skill / No spell point drain |
| 巨龙天赋 | 4 | Wing Buffet | This ability allows a Dragon to push back opponents with wing generated wind--great for pushing them back before hitting them with a Flame Blast. | n/a |
| 职业线 | MM6 Enroth | MM7 Antagarich | MM8 Jadame | MM9 Chedian |
|---|---|---|---|---|
| Archer 射手 | Warrior Mage: Erik Von Stromgard Master/Sniper: Erik Von Stromgard | Warrior Mage: Steagal Snick Master/Sniper: Lawrence Mark(光)/Steagal Snick(暗) | Warrior Mage: Cauri Blackthorne Master/Sniper: Cauri Blackthorne | Warrior Mage: Atli Sigmundssen Master/Sniper: Fenja Tree-friend |
| Cleric 牧师 | Priest / Priest: Anthony Stone | Priest: Daedalus Falk High Priest: Daedalus Falk(暗)/Rebecca Devine(光) | Priest: Stephen High Priest: Stephen | Priest: Tjolnir High Priest: Gray Slemnir |
| Druid 德鲁伊 | Great Druid / Warlock: Loretta Fleise | Great Druid: Anthony Green Warlock: Anthony Green(光)/Tor Anwyn(暗) | Great Druid: Stephen Warlock: The Green Man | Great Druid: Tjolnir Warlock: The Green Man |
| Knight 骑士 | Cavalier / Black Knight: Osric Temper | Cavalier: Frederick Org Black Knight: Frederick Org(暗)/Leda Rowan(光) | Cavalier: Sir Charles Quixote Black Knight: Sir Charles Quixote | Cavalier: Atli Sigmundssen Black Knight: Fridleif Gjukissen |
| Monk 武僧 | Initiate / Master: Osric Temper | Initiate: Bartholomew Hume Master: Bartholomew Hume(光)/Stephan Sand(暗) | Initiate: Volog Sandwind Master: Volog Sandwind | Initiate: Keith Bloodaxe Master: Fridleif Gjukissen |
| Paladin 圣骑士 | Crusader / Hero: Wilbur Humphrey | Crusader: Sir Charles Quixote Hero: Sir Charles Quixote(光)/William Setag(暗) | Crusader: Tessalar Hero: Tessalar | Crusader: Keith Bloodaxe Hero: Grehgknak the Right |
| Ranger 游侠 | Hunter: Erik Von Stromgard | Hunter: Faerie King Bounty Hunter: Ebednezer Sower(暗)/Lysander Sweet(光) | Hunter: Cauri Blackthorne Bounty Hunter: Cauri Blackthorne | Hunter: Keith Bloodaxe Bounty Hunter: Fenja Tree-friend |
| Sorcerer 巫师 | Wizard / Arch Mage: Albert Newton | Wizard: Thomas Grey Arch Mage: Thomas Grey(光)/Halfgild Wynac(暗) | Wizard: Vetrinus Taleshire Arch Mage: Vetrinus Taleshire | Wizard: Tymon the Nord Arch Mage: Johannes Bem |
| Necromancer 死灵 | Lich: Albert Newton | Lich: Thomas Grey(光)/Halfgild Wynac(暗) | Lich: Vetrinus Taleshire | Lich: Johannes Bem |
| Assassin 刺客 | Rogue: William Lasker Assassin: Erik Von Stromgard | Rogue: William Lasker(光) Assassin: Seknit Undershadow(暗) | Rogue: Lathean Assassin: Lathean | Rogue: Atli Sigmundssen Assassin: Atli the Quick |
| Seraphim 炽天使 | Angel / Archangel: Anthony Stone | Angel: Daedalus Falk Archangel: Daedalus Falk(暗)/Rebecca Devine(光) | Angel / Archangel: Stephen | Angel: Tjolnir Archangel: Gray Slemnir |
| Death Knight 死亡骑士 | Death Lord / Lich King: Osric Temper | Death Lord: Frederick Org Lich King: Frederick Org(暗)/Leda Rowan(光) | Death Lord: Atli Sigmundssen Lich King: Sir Charles Quixote | Death Lord: Atli Sigmundssen Lich King: Fridleif Gjukissen |
| Shaman 萨满 | Sekhem / Marabou: Loretta Fleise | Sekhem: Anthony Green Marabou: Anthony Green(光)/Tor Anwyn(暗) | Sekhem / Marabou: Stephen | Sekhem: Tjolnir Marabou: The Green Man |
| Elementalist 元素使 | Elemental Adept / Master: Albert Newton | Elemental Adept: Thomas Grey Master: Thomas Grey(光)/Halfgild Wynac(暗) | Master: Vetrinus Taleshire | Elemental Adept: Tymon the Nord Master: Johannes Bem |
| Dark Elf 黑暗精灵 | — | Patriarch: Erik Von Stromgard | Patriarch: Lawrence Mark(光)/Steagal Snick(暗) | Patriarch: The Green Man |
| Dragon 巨龙 | — | Great Wyrm: Osric Temper | Great Wyrm: Frederick Org(暗)/Leda Rowan(光)/Deftclaw Redreaver | Great Wyrm: Fridleif Gjukissen |
| Minotaur 牛头人 | Minotaur Lord: Wilbur Humphrey | Minotaur Lord: Sir Charles Quixote(光)/William Setag(暗) | Minotaur Lord: Tessalar | Minotaur Lord: Fridleif Gjukissen |
| Troll 巨魔 | War Troll: Osric Temper | War Troll: Frederick Org(暗)/Volog Sandwind(光) | War Troll: Volog Sandwind | War Troll: Fridleif Gjukissen |
| Vampire 吸血鬼 | Nosferatu: Erik Von Stromgard | Nosferatu: Seknit Undershadow(暗)/William Lasker(光) | Nosferatu: Lathean | Nosferatu: Atli the Quick |
注:召唤/晋升任务 NPC 名以游戏内实际为准;法术伤害与耗蓝在 MAW 中可能被 spells_patch 调整,游戏内技能页/法术检视窗口显示的为最终数值。